2022
- 12.08.2022 - setup and learned about unit testing with gdUnit3
- 13.08.2022 - add simple rule to detect stacks of event types
- 14.08.2022 - introduce levels and loading levels
- 16.08.2022 - try to figure out how to keep the spawning of tiles and level design fair
- 17.08.2022 - reducing the calendar hight to 12 cells
- 18.08.2022 - add semi-random tile spawner
- 19.08.2022 - looking into Object oriented code with GDScript
- 20.08.2022 - refactor Calendar script to separate tile handling from rest of calendar logic
- 22.08.2022 - add message to explain level objective
- 23.08.2022 - set rules based on chosen level and confirm game start in level
- 24.08.2022 - introduce different looking (“matched tiles”) for rule matches on calendars
- 25.08.2022 - integrated logic to switch between levels
- 26.08.2022 - fixing the bug in the level switch logic
- 27.08.2022 - add tile hint to top of calendar with shaders
- 29.08.2022 - coming up with a new concept
- 04.09.2022 - started changing implementation to new concept
- 05.09.2022 - make the distraction tile shoot